Diablo II Soundtrack | |
---|---|
Soundtrack album by | |
Released | June 30, 2000 |
Recorded | Redwood City, Oakland, and San Mateo, California, April 1997 - March 2000 |
Genre | Video game soundtrack |
Length | 61:08 |
Label | Blizzard Entertainment |
Producer | Matt Uelmen |
Diablo II Soundtrack is the soundtrack of video game music from Diablo II (PC). It features music composed by Matt Uelmen for the game. It was released on June 30, 2000 as part of the Diablo II Collector's Edition, and later on iTunes.[1][2]
Recording[edit]
The score was composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[3]
Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Micros. Download Diablo II d2.mpq patch for Windows to update Diablo II with the original patchd2.mpq. Jul 29, 2011 The Music in Diablo II was composed by Matt Uelmen and is composed of over 30 different songs for various parts of the game. All the music can be downloaded here: Diablo II Music, Cinematics and Speech. Diablo II (Original Game Soundtrack) Matt Uelmen Soundtrack 2000 Preview SONG TIME Wilderness. 7:58 PREVIEW Rogue.
Some tracks were created by reusing the tracks from Diablo, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release. A single track usually integrates recorded samples from sound libraries, live recorded instrument interpretation samples specially meant for the game (guitar, flute, oriental percussion), and electronic instruments also, making the tracks difficult for later live interpretations.
While the player visits the town, the game recreates the peaceful atmosphere from the first Diablo game, so for that the theme from Act I called 'Rogue' comes back with the same chords of the original piece, reproducing only a part of the original Diablo town theme. For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Waiz played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.
The town theme from Act II, 'Toru', makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II. The foundation of the 'Toru' piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, that gives exotic feeling and at the same time the pacing of the second town.
In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate. The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He used samples from Heart of Asia in the Harem piece from Act II. The 'Crypt' track uses a sample from Symphony of Voices; the choral phrase Miserere.
The piece 'Coda' samples from Frédéric Chopin's Prelude in C Minor, opus 28, no. 20.
Reception[edit]
In 2001, Uelmen, who composed the soundtrack, and cinematic soundtrack composers Jason Hayes, Glenn Stafford and Andrea Pessino won the International Game Developers Association award for Excellence in Audio for their work on Diablo II.[4]
Different Versions[edit]
The original soundtrack, which can be extracted from the game files, comprises over twenty songs totaling more than two hours in length. Because of space constraints, some songs on the CD release were edited to reduce their length, while others were left out entirely. For example, 'Rogue' is a reduced-length version of the Rogue Encampment theme, and the Tristram theme was not included.
A full length collection of music from Diablo II and Diablo II: Lord of Destruction was posted to the official fansite, but has since been removed.
Track listing[edit]
- 'Wilderness' - 7:58
- 'Rogue' - 2:58
- 'Sisters' - 1:45
- 'Spider' - 5:19
- 'Jungle' - 2:24
- 'Zakarum' - 2:56
- 'Desert' - 3:38
- 'Toru' - 2:57
- 'Sanctuary' - 4:08
- 'Crypt' - 3:31
- 'Tombs' - 5:17
- 'Monastery' - 5:56
- 'Cave' - 3:50
- 'Mesa' - 3:26
- 'Leoric' - 3:06
- 'Coda' - 0:56
- 'Roger and Me' - 1:03
Personnel[edit]
- Mustafa Waiz (djembe and dumbek)
- Scott Petersen (drums)
- Roger Weismeyer (oboe)
- Bernie Wilkens (pedal steel guitar).
- Heart of Asia, Heart of Africa and Symphony of Voices samples by Spectrasonics.
- Recorded by Scott Petersen and Matt Uelmen.
- Produced, composed, and performed by Matt Uelmen.
References[edit]
- ^'S7100360: Diablo II Soundtrack'. VGMdb. Retrieved 2009-09-28.
- ^'Diablo II Soundtrack'. VGM Rush. Archived from the original on 2012-04-12. Retrieved 2009-09-28.
- ^Uelmen, Matt. 'Battle.net Matt Uelmen Liner Notes'. Gamasutra. Retrieved 2009-01-20.
- ^'1st Annual Game Developers Choice Awards'. Game Developers Choice Awards. Retrieved 2012-05-14.
Overview
The Diablo series is probably the least well-known series of Blizzard's, though this is because one of Blizzard's franchises is a national Korean sport and the other has the most popular MMORPG in the genre to its name. This being said, the Diablo series is still very popular and has sold almost 20 million units as of October 2010 (at the time of release Diablo II was the fastest selling game ever made) and a third game, Diablo III, is on the way. Diablo II was very well received with many still calling it one of the greatest PC games of all time, and it is still played by many people over battle.net.
The music, composed by Matt Uelmen, is very different from what you would normally expect from Blizzard scores. Instead of an epic orchestral score or a rock inspired soundtrack, we're treated to an understated atmospheric world music score. The score is mostly dominated by a wide range of percussion instruments from various parts of the world, as well as a blend of orchestral sounds, guitars, choral samples and atmospheric sound effects. All of these elements combine to create a very interesting and unique soundscape. The actual music itself won't appeal to all, though. In game, it's incredible and complements the action and moods brilliantly. On its own, I'm not sure that soundtrack makes for a great standalone listen, given many of the tracks sound very similar and the music is perhaps too discordant to appeal to people outside of fans of the game. There is also a lot of music missing from this soundtrack that perhaps should be on there, especially considering that the first game doesn't have a soundtrack release.
Body
The soundtrack opens warmly with 'Wilderness'. This track introduces some of the sonic elements of this soundtrack, including some great guitar work, moody atmospheric underscore, and interesting choir work. The percussion on this track is done on the drum kit, which compliments the rest of the music well. Towards the end of this track, some electric guitars enter the mix and there is a light rock section. This is the first example where I feel that an idea should be a lot more developed than it is; I almost feel like the music is teasing and then disappointing the listener, when it doesn't naturally develop to where it perhaps should. The track then ends and seamlessly blends into the next track, 'Rogue', which is the main town theme in the first half of the game. This use of blending could have been a very effective device if used sparingly, but it is used throughout the entire soundtrack to tedious result. As a result I often found myself completely unaware that I was listening to a different track until I had a look on my iPod.
'Rogue' is quite multifaceted for a town theme. It is introduced with some discordant string work, which I really wish there was more of in the soundtrack, before portraying a flute melody over an acoustic guitar backing. The guitar work here, and in the following track 'sisters' is very interesting here, and recreates the peaceful atmosphere of the town very well. However, again I wish some of the ideas presented here were further developed, perhaps even into their own individual pieces. The town theme from the original game, 'Tristram', has been omitted from this soundtrack despite being reprised in the game. This was a bad decision as it's one of the most popular pieces from the Diablo series. Instead we get 'Toru', which is still one of the more interesting pieces of the soundtrack, featuring the atmospheric discordant strings and woodwinds that we've already heard, and a very dynamic use of the Chinese wind gong.
Diablo I & II Soundtrack - Tristram Village - YouTube
This brings me to mention that the percussion work for this soundtrack is one of its high points. Throughout the soundtrack you can hear many different percussion instruments from all around the world, all skilfully played by Mustafa Waiz, including the doumbek, djembe, finger cymbals and the Chinese wind gong. 'Desert' is worth listening to just for the expert djembe work, and as mentioned above 'Toru' features a very dynamic use of the gong. Scott Petersen's drum kit work is great too, with most hits being on the tom-toms, adding a bit of energy to some pieces such as 'Sanctuary' while not being too overbearing. In 'Crypt', the drum kit drives the edgeier, faster paced section, while in 'Tombs' some of the wave forms of the drum hits have been reversed to cool effect.
Despite being entirely composed of samples, the choral work is actually quite interesting and appropriately atmospheric. The choral samples come from three different sample libraries, Symphony of Voices, Heart of Africa and Heart of Asia, all of which were cutting-edge for their time. 'Crypt' uses Symphony of Voices to include the choral piece 'Miserere', which sounds suitably creepy. In other pieces such as 'Cave', there are choral undertones and other uses, sometimes with some effects like pitch bending. However, like much of the soundtrack, I wish there was more of it, and I wish what was there was more memorable.
The rest of the soundtrack is essentially stuff we've heard before, which could get tedious if listening to the whole soundtrack from beginning to end. There are some really interesting melodic and harmonic ideas throughout this soundtrack, but they often don't progress or go anywhere making it feel a bit empty in places. However, there are a few other interesting things about the soundtrack. 'Coda' features an excerpt from Chopin's Prelude in C Minor, which works well, though the track is far too short 'Leoric' is the only other interesting piece in the soundtrack; it is a weird militaristic yet gothic march, which features some chordal and melodic ideas but with some unconventional sounds (you can even hear an orc's voice in some places).
Summary
Diablo II's music is definitely interesting in its own unique way, but you need to have played the game to appreciate the music properly. Even then, I feel that the music of Diablo II isn't that well suited to a soundtrack release compared to other Blizzard games with more melodic soundtracks — Matt Uelmen even admits a lot of what I've said in this review himself in his liner notes. It features a fantastic and unique range of sounds and some interesting musical ideas, but many of those ideas don't develop beyond the initial concept. Plus there is a lot of music omitted from this soundtrack that probably should have been featured, especially considering the lack of a soundtrack release for the original Diablo. This album is more like one big experimental ambient symphony, which I think would have worked better for an original album rather than an official video game soundtrack.
Comments are closed.