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DIVINITY: DRAGON COMMANDER crack download DIVINITY: DRAGON COMMANDER Set in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new. Divinity Dragon Commander pc www.torrentcompleto.com.torrent. Download Saint Seiya Soldiers Soul Torrent PS3 2015www.torrentcompleto.com.torrent (57k).

Divinity: Dragon Commander
Developer(s)Larian Studios
Publisher(s)Larian Studios
Director(s)Swen Vincke
Producer(s)David Walgrave
Designer(s)Farhang Namdar
Writer(s)Jan Van Dosselaer
Composer(s)Kirill Pokrovsky
SeriesDivinity
Platform(s)Microsoft Windows
ReleaseAugust 6, 2013
Genre(s)Real-time strategy, turn-based strategy,third-person shooter,political simulation
Mode(s)Single-player, Multiplayer

Divinity: Dragon Commander is a real-time strategyvideo game developed by Larian Studios as part of the Divinity series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multi-player, and co-operative multi-player modes.[1]

Gameplay[edit]

The gameplay of Divinity:Dragon Commander is broken up into three phases which affect each other. The first phase has elements of a political simulation, where the player has conversations with multiple non-player characters and makes political decisions which affect the gameplay in the other two phases. For example, the player can decide whether or not to create a don't ask, don't tell policy in their army, and their decision will affect the relations between the player character and the various races. In this phase, the player can research abilities, influence factions, and receive cards which can be traded in for special effects in the other two phases.[2]

The second phase of the game is in the style of a turn-based strategy game, based on board games like Risk, and designed first as a board game while the game was still in development In this mode, the player can use cards earned in the RPG phase to affect their own territories and units or those of their enemies. The player can also construct one building per territory, and recruit and move units. Once the units of two opposing sides meet, the player can play cards which take effect only for that battle, and can choose whether to automatically resolve the battle, or choose to fight themselves. The player can only fight in one battle per 'round' (a full set of the three phases).

The third phase of the game takes place once a battle is joined and is in the style of a real-time strategy game. The player constructs buildings and recruits units from the population pool of the region where the battle takes place. All construction and recruitment is done through units of recruits, which increase at a slow rate until the area's population is depleted. A player can increase the rate of recruitment by capturing and building more recruitment stations. Aside from the traditional point-and-click based style of control, the player can also take the form of a dragon in battle and aid their units in both offense and defense, at the cost of sacrificing some control over their units while in dragon form.

Plot[edit]

Dragon Commander takes place thousands of years before all other Divinity games. The player character is the titular Dragon Commander, the bastard son of Aurora, a dragon who took on human form, and Emperor Sigurd, who united Rivellon into a single empire for the first time in history using steampunk-styled technology provided by a demon named Corvus. When Aurora is fatally poisoned, Sigurd withdraws from his duties, his empire becomes unstable, and his three legitimate yet insane children amass their own armies in secret before launching a coup and then embroiling Rivellon in civil war. Maxos, a powerful wizard and ally of the late Sigurd, comes to the Dragon Commander as the only sane heir remaining, and asks him to enter the fight and win the war so that the demonic technology can be destroyed. With no army of his own, the Dragon Commander is obliged to draw much of his support from the non-human races: the traditionalist Undead, the libertarian Elves, the capitalist Dwarves, and the republican Lizardmen. This requires him to enter a political marriage with one of four princesses and carefully balance the advice and requests of ambassadors and generals to retain each race's backing.

At first, the Dragon Commander is ignored by his siblings and viewed with apprehension by the public due to his limited forces, but a series of victories in an island province demonstrate his strategic talent and position him to invade Rivellon's heartlands. As the Dragon Commander grapples with his siblings' armies, Maxos reveals that Corvus is being used to power his airship, and offers him the chance to gain advantageous new technologies from the demon by sacrificing people to it. When the three other heirs are defeated, Corvus breaks free of his bindings and assumes control of the remnants of the enemy armies, revealing that he had planned for all four heirs to destroy each other so he could wreak havoc on Rivellon unopposed. Corvus's armies vary in strength depending on how many sacrifices were given to him, but each one that is defeated partially weakens the demon. When at last Corvus is vanquished and Rivellon is reunified under the Dragon Commander, the demon's machines are destroyed and the world enters an era known as the 'Pax Draconis'. Depending on the Dragon Commander's political decisions, the restored empire ranges from oppressive and tyrannical to just and enlightened, or may even be converted from a monarchy into a republic.

Development[edit]

Dragon Commander was announced on August 11, 2011. Until that point, Larian had referred to Dragon Commander as 'Project D', similar to the way in which Divinity: Original Sin was referred to as 'Project E'.[3]Dragon Commander was presented at Gamescom in 2011 to journalists and gained attention through its novel premise often described as 'dragons with jetpacks'.[4]

Dragon Commander was conceived at the same time as Divinity: Original Sin, in the aftermath of the release of Divinity II in 2009, the rushed development of which left Larian Studios in debt. At the time, Larian had only about 30 full-time employees. According to Larian CEO Swen Vincke, Dragon Commander was initially intended to be the larger of the two simultaneous projects, while Original Sin would be a smaller, more traditional RPG that released first. As time went on, however, Larian decided to focus its efforts on Original Sin and expanded it, resulting in funds being reallocated from Dragon Commander and it releasing in a state that Vincke felt was unsatisfactory.[5]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic76/100[6]
Review scores
PublicationScore
GameSpot8.0/10[7]
IGN7.8/10[8]

Critical response to Dragon Commander has been generally positive.[6]The GameSpot review called the game a 'gem', praising its many gameplay mechanics individually along with the visuals and audio.[7]The Escapist awarded the game 3 stars out of 5 and criticized the strategy portion of the game as subpar, but the reviewer found the role playing gameplay and the story enjoyable and interesting.[9]

References[edit]

  1. ^Divinity - Dragon Commander: Features: Single, multiplayer and co-op modes
  2. ^RPG Codex: An Authentic Account of an Embassy from the RPG Codex to Larian Studios
  3. ^Larian Forums: Project D = Dragon Commander
  4. ^Rock, Paper, Shotgun: Diviner Divinity: Dragon Commander Preview
  5. ^'How Divinity: Original Sin almost bankrupted Larian Studios'. PCGamer. 3 March 2015. Retrieved 14 October 2020.
  6. ^ ab'Divinity: Dragon Commander for PC Reviews'. Metacritic. Retrieved 2013-08-16.
  7. ^ abDaniel Shannon (August 9, 2013). 'Divinity: Dragon Commander Review'. GameSpot. Retrieved 2013-08-16.
  8. ^Vince Ingenito (August 6, 2013). 'Divinity: Dragon Commander Review'. IGN. Retrieved 2013-08-16.
  9. ^Paul Goodman (August 5, 2013). 'The Escapist: Divinity: Dragon Commander Review'. The Escapist. Retrieved 2013-08-16.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divinity:_Dragon_Commander&oldid=992503574'

Divinity: Dragon Commander is real-time strategy game from Larian Studios set in the same world as Divinity: Original Sin and the rest of the Divinity series.

  • 2Features

Story

Rivellon is suffering.

Its inhabitants — humans, lizards, elves, imps, undead, and wizards alike—have endured in bloodshed andbrutality for as long as the ancient races can recall. Violence swells like plagued boils on the landscape asrivals wage ceaseless war against one another, sowing discord and reaping death.

This is the world the Architect — and if he was ever called by another name, none knew it—beheld: a worldcontemptuous of diplomacy and numb to crisis. Swayed by no lesser force than military might, its rulerscould never be danced, only dragged, toward peace.

It is uncertain whether the Architect approached the demon or if the demon sought the credulous mortalitself. Perhaps the human craved the solution to war so ardently that he summoned the dream-walkerhimself.Perhaps the bloodthirsty creature saw in the Architect a welcoming host and came to him in a dream,offering tantalising promises of peace and power. However it happened,the demon revealed war machinesof unmatched strength and ingenuity to the hapless mortal, who became the human master of peerlessmilitary might. In exchange, the Architect paid an untold price, perhaps a sum wrought from his very soul.

The Architect’s intentions seemed pure, and perhaps they truly were. He came to the warlord Sigurd andoffered the elusive end to Rivellon’s ancient strife. The strange machines in glittering bronze and blazing firewere more than technological curios—they held within them the promise of empire. Empire! Yes, a unitedrealm, in which all races would live together as allies instead of foes. Sigurd was not so foolish to decline andrisk letting these indefatigable machines fall into the hands of one who might use them to subjugate ratherthan to unite.He could not have known that he marveled before the tools of a terrible and ravenous demon.Alongside his trusted ally, the great wizard Maxos, Sigurd welcomed the Architect into his camp andtogether, the three began preparations for total war. None questioned the source of the strange machines,and theArchitect offered no explanation.

Steered by the wise counsel of Maxos, Sigurd steered led with a warlord’s prowess the most feared of theoft-embattled factions of Rivellon. But now, led by the Architect’s great machines, they were unstoppable.In a few short years, the three had subdued every warring region within the realm and united them undera single banner.

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For three decades, Rivellon enjoyed an unprecedented peace. The chastened races prospered in their unity,and Sigurd was a trusted king. For three decades, fields untrampled by the boots of warriors yielded harvest.For three decades, lizards and elves, imps and undead,humans and wizards linked their fates toward mutualprosperity. But the prosperity was too rare, too enchanting in its beauty and strangeness, to be left wellenough alone.

The dragon Aurora, peering upon mortal affairs from the realm of the ancients, grew fascinated by thestillness of the once war-torn realm. Intrigued by the mighty yet humble Sigurd and his panoply of strangemachines, the great dragon hemmed herself in the form of a woman and paid a visit to court.

This innocent act would spell the empire’s ruin. Both Sigurd and the Architect were instantly spellbound bythe stranger’s unparalleled loveliness; both swore to win her hand, though Sigurd was already a husbandof many years; both swore, and yet it was the king who won her affections. When the Architect realised hisdefeat as a suitor,something within him tore. His long standing affection for Sigurd became engulfed in ablaze of hateful envy and wounded pride. As Aurora and Sigurd nestled into their fledgling romance, theArchitect fled the court.

For twelve months,the Architect showed neither his face nor the tiniest mote of the corruption he brewed.Aurora and Sigurd were bound together in bliss and passionate love, if not by marriage; Aurora neverrevealed her true nature, and Sigurd never suspected that his companion were anything bu tthe enchantingwoman he had met at court. Eventually, their union bore an adored child. Spared an untimely end at thehands of Sigurd’ss purned queen, the child was entrusted to the wizard Maxos, who placed him in the careof a loving family. There, he would grow up unknown to any enemies and unaware of the tragedies thatfollowed soon after his birth.

With Sigurd and Aurora enthralled with one another, the Architect plotted violent revenge againsthis former friend. Consumed by spite, he sold his being entire to the same demon that had grantedhim knowledge of the great machines so instrumental to peace in Rivellon. The demon revealed theformula for a powerful poison that could bring low even a mighty and ancient dragon like Aurora; inreturn,theArchitect gave up his very body and soul.

Stealing into Aurora’s bedchamber on a winter’s night, the Architect dispatched the poison. Hewatched as his one-time beloved withered and perished before the rising of the sun. The grotesquespectacle of her rapid decay, and the knowledge of the anguish the king would now suffer, delightedhis vengeful heart.

Divinity dragon commander ign

Sigurd was inconsolable. Bereft of his life’s greatest joy,the great king fell into despondence.With thegreat conqueror asleep at the helm of the empire,the once war-like races of Rivellon found the threadthat once bound them swiftly unraveling.

Meantime, the demon was busy. He slithered from dream to dream among Sigurd’s sleeping children,now grown and powerful rulers within the empire, parading visions of the same military machinesused by Sigurd to subdue Rivellon. Lulled in impressionable sleep, each heard and heeded the demon’smessage, believing themselves to be the lone disciple chosen to seize the empire. Thus, unknown toeach other,the sons and daughters of Sigurd prepared for war on the capital.

Finally,the dream-walker gave his command: Each nation attacked the capital in a great, infernal strike.The city’s walls were quickly reduced to ash; Sigurd, now a useless old man undone by grief, perishedin the assault.

The demon, manifested from his own otherworldly hellscape, grins like a wolf over a carcass.His visionof a land torn asunder by chaos and death will soon be realised. The seeds of discord and violence hehas long sown have now begun to sprout. Rivellon,so recently blessed with peace, rots like a corpseand the fiend,the demon Corvus, speeds its decay.

There remains a sole defence against the bloodthirsty and heart-poisoned commanders of the warmachines that will soon destroy all of Rivellon. TheDragon Knight,the product of King Sigurd’s unionwith the great Aurora, has remained hidden away and uncorrupted by the demon’s machinations. Onlyhe, half-dragon, can wield magic ancient and powerful enough to combat the scheming villain.

But the Dragon Knight does not lead the great war alone. At his side,the wizard Maxos offers counseland guidance. When a thousand mechanical wonders unleashed hell on the capital, Maxos knew theembittered Architect must have been involved and traced him to his ship, the Raven. Surprising theloathsome visage of his one-time friend, the Architect, now infected entirely by the demon, Maxosweaved an ancient spell that bound the fiend to the ship itself, confining him in body if not in spirit. Itis this ship that the son ofAurora and Sigurd navigates on his quest to restore order to Rivellon. It is onthis ship that the Dragon Knight will wage war not only against the corrupted armies of the empire,butagainst the soul of chaos itself.

Features

Spectacular real-time strategy gameplay

Engage in massive, full 3D RTS battles across vast landscapes. The enemy is everywhere: he roams the lands, scours the seas and infests the skies, but you have at your disposal units that can take on any threat. Build factories, gather resources, construct armies and reap victory.

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Become the dragon

As if legions of diverse war machines weren't enough to turn the tide, you have the ability to turn into a dragon at any time to support your troops in combat. Blast through the air empowered by your trusty jetpack and have at the enemy. Breathe fire to destroy; cast fog to confuse; charm to subvert. These and many other skills are at your disposal.

Research new technologies and magic

You may come from humble beginnings, but as new territories are conquered and tribute flows in, your economy booms and you can invest in new technological and magical upgrades

Plan your conquest

Move your armies across the turn-based world map and decide how to improve the lands under your rule. Will you concentrate on gold revenue, for instance, or the increase of military output? Weigh one benefit against the other and keep the long term in mind

Play your cards right

Story decisions earn you cards that when played wisely can influence politics, strengthen your military, bolster your economy and weaken your opponents. Sometimes the winner is simply the one with the ace up his sleeve!

Single-player, multiplayer and co-op modes

Play the story-driven single player campaign, test your mettle against other Dragon Knights, online or local via LAN. Start your own custom multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

In a single player campaign, you must strengthen your position as a commander by ruling over the races both through political savvy and by conquering lands with military strength.

You will have to tend to the personal wants and needs of the Generals and Politicians aboard your ship, as well as strengthen the bond between yourself and the racial factions in Rivellon by marrying one of their esteemed princesses.

By making choices aboard the Raven, you will unlock cards, change the way the different races feel about you, and decide how the story unfolds.

This means that you will feel the consequences of your choices aboard the Raven on the Strategy Map both in combat and in research. By interacting with the court, you also start changing their lives and the way they act and think about you.

Aside from all the chitchat in your headquarters, there is also a war to be fought for Rivellon.

This war is fought on a world map that gives an overview of the lands (and races) of Rivellon. This world map is played turn by turn, and makes up the turn-based part of the strategic campaign.

Once conflict arises on the world map, you may choose to go into RTS combat or auto-resolve the conflict.

The art of politics

You are the emperor, but no decision you make will simultaneously please the councillors of dwarves, elves, lizards, imps and undead. Carefully balance their will and wishes, so you can collect the benefits of their support, or hazard their ire and lose the boons their faction might have given you.

Love and marriage

Many princesses will bid for your hand, but when you have made the decision whom to marry, that is only the beginning. Each princess has her own background and personal struggle. It will be up to you to guide her to the best of your abilities, keeping in mind the often conflicting sensitivities of your councillors.[1]

Gameplay information

FAQ

Divinity Dragon Commander Wiki

Q: When is it out and will it have an EU physical release?
A: We’re pretty committed to releasing this in May or June, but we still have a lot of work. If nothing unforeseen happens, we should manage to stick to these dates.

Q: Is there any possibility you can release a game guide containing all the bits and bolts behind it?
A: We didn’t plan on this, but up to now there’s always been heroes in our community who dedicated a significant amount of time on making these guides. In all cases, these guides are better than what we’d have come up with.

Q: Can we be a female dragon commander in the campaign?
A: No - sadly not. Dragon Commander tells the story of the son of a dragon knight, and catering for all the different permutations that would occur as a result of having different possible genders didn’t match our budget.

Q: With sea and land battles now confirmed, will there be a supply chain requirement or will they be deployed like the air units (Battle cards) or are they map dependant?
A: In the campaign map, you can buy and move around fleets and armies. These appear in combat mode. If you want to build extra units in combat mode, you need to capture areas on which you can build things like barracks or factories. Cards can give you extra units to start battle with.

Q: Is there going to be another dragon as a potential mate for our commander? She could offer a secondary Hero or something.
A: No - we did toy around with that idea but we had to draw the line somewhere.

Q:Is it possible to visit the lands that your Ambassadors come from (in first person not from the view of your ship)? For example, could you go into the Dwarven capital city with that particular Ambassador as a tour or personal mission?
A:No - but mixing grand strategy with grand RPG is something we’d very much like to do one day.

Q: Is there dragon customization?
A: There are Different dragons to choose from - further customization is one of those things that’s on the want to have but not confirmed because we need to figure out how much time we’ll need for other stuff list.

Q: Why is it that in the divinity universe, over time they LOST tech? I mean, in dragon commander they have damn space ships, but in DKS set later on in time, they only have zeppelins?
A: Cataclysm - that’s how we fix all our anachronisms. Seriously, we actually struggled with this for quite some time but ended up with something I think that works. I’ll keep the surprise for when we release the visuals that go with this.

Q: Will there be bases in the land or the air or both?
A: Land and sea. We remove the air ones, but who knows, they might come back.

Q: Are dirty tactics allowed in game?
A: The game is made for it!

Q: What is the level of tactical sophistication within the battles - ie, Are the units balanced preventing the emergence of a 'Super unit' that is just plain better, or is it who has more gold, credits, larians, currency wins?
A: There are always multiple counter strategies and while you might manage to create a super unit at some point that decimates the enemy in battle, odds are that by the next battle your enemy will have formulated an answer. How that works exactly will show off in future videos.

Q: Does the enemy have access to the same 'bonuses' you have?
A: Yes - because of the strategic campaign being an important part of gameplay, the units you start out with are symmetrical. However, the research choices you make rapidly cause differentiation in terms of abilities available to the units. Again, we’ll soon come up with videos showing how that works.

Q: How does the rock/paper/scissors format work with the ground and water units, when water can hit land, air, and water, air can hit, air, land, and water, but land is restricted to only being able to attack air and other land units?
A: If you have only land units, and the other guy has air and sea, you probably have a problem. Unless your dragon happens to pack the right skills…

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Q: Will there be a mac version of the game available? or is it Windows only?
A: We’re planning on a mac version, but it’s possible that the PC version comes first.

Q: How well will dragon commander fit in Divinity universe and its timeline?
A: It’s long in the past, at the time Maxos was roaming around Rivellon.

Q: Is Kirill Pokrovsky composing the music for Dragon Commander?
A: Yes, Kirill is making the music and plenty of it.

Q: How much time has the development team spent on creating Dragon Commander?
A: For over two years.

Q: How many languages will Dragon Commander support?
A: English, French, German, Polish, Russian are confirmed for the moment – other languages may be added.[2]

System Requirements

Minimum:
Operating system: Windows XP/Vista/7
CPU: Intel Core 2 Duo 2,4 GHz or equivalent
RAM: 2 Gb (XP), 3 Gb (Vista, 7)
Graphics: NVIDIA GeForce 8800 GT (512 RAM) or equivalent
Sound: DirectX 9,0c compatible
Hard drive: 15 Gb
Network: 256 kbps or faster broadband connection

Recommended:
Operating system: Windows XP/Vista/7
CPU: Intel i5 2400 (3,1 GHz-3,4 GHz) or equivalent
RAM: 4 Gb
Graphics: NVIDIA GeForce GTX 550 TI (1 Gb RAM) or equivalent
Sound: DirectX 9,0c compatible
Hard drive: 30 Gb
Network: 256 kbps or faster broadband connection

Divinity Dragon Commander Gamefaqs

Screenshots

Divinity Dragon Commander Characters

References

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